Worldbuilding

After the debacle of my first book (maybe it wasn’t a debacle. I feel like it was), I became really serious about being a better storyteller. In my day job, I spend a lot of time researching before building, and at some point I realized that there was no reason I shouldn’t apply the same methodology to my writing endeavors.

If you, like me, have been criticized for weak worldbuilding*, this is the post for you.

First, stop reading, and go watch these videos:

1, 2

Oh good, you’re back!

Anyway, you see what I mean. In book one, I was doing worldbuilding all wrong. I was imagining it from nothing, trying to focus on visual details (snow! a castle!) and none of that was particularly unique or compelling. I didn’t have any place in mind when I wrote the text. After watching all those, I definitely had a slew of ideas, but more importantly, I did research!

When telling a story about the Grim Reaper, it should be about way more than “the scythe” and “the shadow of Death”.

I’ve just started on special project and it’s a pirate romantasy. Before writing the characters or the scenes, I spent some time researching, answering questions like:

  • What are pirates known for? Where do these stereotypes come from?

  • What are pirates most afraid of?

  • What is the most common cause of death for pirates?

  • What did they eat aboard their ship at sea? (did you know that pirates avoided eating fish?!!!)

  • Do pirates actually wear makeup? (answer: yes!)

  • What weapons do pirates carry?

  • What do pirates do for fun?

  • How is a captain chosen?

  • Did they really “walk the plank”?

  • “Who is Davy Jones?”

etc.

Then I can add all the small details that make the world feel real, because it IS real to the experience of pirates, and add fantastical details afterward.

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